

Vehicles are now ruined when their fuel tank is ruined.Damaged fuel tanks can now be repaired using duct tape or epoxy putty.Improved sounds of the gas station explosion.Improved synchronization of the stealth kill.Improved the holding of the remote detonator receiver in players’ hands.Reduced the amount of explosives needed to break open a locked door.Fish, hares and chicken can no longer be skinned using the mosin bayonet.It is no longer required to aim to the ground to empty a liquid container.40mm smoke grenades now bounce off of wooden and metal surfaces and deal damage on impact.Character running speed is slowed down in medium water levels.Character slows down more when running turns.Increased the inertia of the character when accelerating.Reduced the speed of the player when running up/down steep terrain.Tweaked vehicle simulation parameters on surfaces for vehicles.Reworked the simulation of vehicles, greatly impacting their general behavior.It was possible to cook using ruined cookware ().It was not possible to put the KA and M4-A1 Bayonets into the knife slot.The common cold would be too effective against the players immune system.Changed materials of several objects for more accurate sounds and bullet penetration.Characters were getting wet from rain while sitting in vehicles ().It was not possible to scroll between several attached items to remove from the M3S (, ).The player camera would fall faster than their character from huge heights.The radiator of the Sarka 120 was accessible even when the hood was closed.

It was possible to refuel cars vehicles even when the tank was ruined.It was not possible to target a vehicle engine with melee attacks ().Items with attachments without cargo were closed by default in vicinity and equipment (, ).It was possible through several exploits to glitch through the terrain surface.Fixed a game crash related to loading and saving of characters ().Jumping into a steep hill caused the character to “float” to the top.Plastic explosives close to an explosion did not take damage.The cargo of the Assault Vest and -Pack were not displayed separately.Vehicles would give off exhaust smoke only when started for the first time.The AUR A1 with magazine was slightly cropped when displayed in hands in the inventory.Cooking sounds would persist on the spot even after the cooking ware was removed ().The characters arm would clip into the body when running with the fireworks launcher.Dead characters would still display a “strong pulse”.An ignited torch in hands would not extinguish while swimming with it.When approaching an explosive charge with a remote detonator, the UI would pretend that multiple options are available.A ruined remote trigger attached to a tripwire would still trigger.The claymore mine could not be disarmed in some cases ().It was possible to cover an improvised explosive with a garden plot.The kitchen timer was not always rendered inside the improvised explosive.Switching tabs in the server browser too fast could prevent servers from loading.Grenades attached to vests would not explode when the vest was destroyed in a fireplace.Torches and brooms could not be ignited indoors.Dead bodies on top of a bear trap would reduce its damage significantly.Reduced clipping of 40mm smoke grenades through geometry.Display of other characters in prone did not include inclination and rolling.Public address system panels sometimes could not be started even when they had a battery in them.The improvised suppressor would not display the correct model when ruined and detached from the weapon.Wolves and bears were able to hit players in vehicles ().Added a spare wheel slot for the Olga 24, Sarka 120 and Gunter 2.
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Favorites tab to the in-game server browser, displaying cached offline favorite servers.The player can now drown when submerged for too long.Brake strength can be adjusted by combining it with Ctrl (light) and Shift (strong).Color variants of the plate carrier vest.Replaced abandoned police cars with police events.
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